Report: the number of netizens reached 829 million, and the Internet penetration rate was 59.6%.

  On February 28th, 2019, China Internet Network Information Center (CNNIC) released the 43rd Statistical Report on Internet Development in China. The report focuses on five aspects: Internet infrastructure, Internet application development, government application development, industrial and technological development and Internet security, and strives to comprehensively reflect the development of China’s Internet in 2018 through multi-angle and all-round data display.

  The amount of basic resources has steadily increased, and IPv6 has broad application prospects.

  As of December 2018, the number of IPv6 addresses in China was 41,079 /32, with an annual growth rate of 75.3%; The total number of domain names is 37.928 million, of which the total number of ".CN" domain names is 21.243 million, accounting for 56.0% of the total number of domain names. In terms of IPv6, China is continuously promoting the large-scale deployment of IPv6, further standardizing the IPv6 address allocation and traceability mechanism, effectively improving the IPv6 security capability, and thus promoting the comprehensive application of IPv6; In terms of domain names, in 2018, China’s high-performance domain name resolution technology continued to develop, new breakthroughs were made in the research and development of independent intellectual property software, and the ability to localize and customize domain name service security policies was further enhanced, thus significantly improving the service capability and security guarantee capability of China’s domain name service system.

  The Internet penetration rate is close to 60%, and the access threshold is further lowered.

  By December 2018, the number of Internet users in China had reached 829 million, with a penetration rate of 59.6%, up 3.8 percentage points from the end of 2017, with 56.53 million new Internet users. The number of mobile Internet users in China reached 817 million, and the proportion of Internet users accessing through mobile phones reached 98.6%, with 64.33 million new mobile Internet users in the whole year. In 2018, the internet coverage was further expanded, and the "last mile" of network infrastructure in poverty-stricken areas was gradually opened.

  The "digital divide" has been bridged quickly; Mobile traffic charges have dropped sharply, and inter-provincial "roaming" has become history, the threshold for residents to access the network has been further lowered, and the efficiency of information exchange has been improved.

  The first law in the field of e-commerce was promulgated, and the industry accelerated the conversion of kinetic energy.

  As of December 2018, the number of online shopping users in China reached 610 million, with an annual growth rate of 14.4% and a utilization rate of 73.6%. The first law in the field of electronic commerce, the Electronic Commerce Law of the People’s Republic of China, was officially promulgated, which is of great significance to promoting the sustained and healthy development of the industry. After years of rapid development, the online consumer market has gradually entered the development stage of upgrading, and the "double upgrade" at both ends of supply and demand is becoming a new round of driving force for industry growth. On the supply side, online and offline resources are accelerating integration, and new models such as social e-commerce and quality e-commerce continue to enrich consumption scenarios and drive the transformation and upgrading of the retail industry; Technologies such as big data and blockchain are deeply applied to effectively improve operational efficiency. On the demand side, the trend of consumption upgrading remains unchanged, and the characteristics of consumption stratification are increasingly prominent, further promoting market diversification.

On January 16th, in Wuma Commercial Street, Lucheng District, Wenzhou City, Zhejiang Province, shoppers paid by "brushing their faces". Photo courtesy/vision china

  Offline payment habits continued to consolidate, and the international payment market accelerated.

  By the end of December 2018, the number of mobile internet payment users in China reached 583 million, with an annual growth rate of 10.7%, and the utilization rate of mobile internet users reached 71.4%. The habit of offline online payment continued to consolidate, and the proportion of netizens using mobile phone online payment increased from 65.5% at the end of 2017 to 67.2%. In terms of cross-border payment, Alipay and WeChat payment have been accessed in compliance in more than 40 countries and regions respectively; In terms of overseas localized payment, Chinese enterprises have operated localized digital wallet products in nine Asian countries and regions.

  Internet entertainment has entered a standardized development track, and the utilization rate of short video users is nearly 80%

  By December 2018, the number of users of online video, online music and online games was 612 million, 576 million and 484 million, respectively, and the utilization rates were 73.9%, 69.5% and 58.4%, respectively. Major online video platforms pay attention to the improvement of program content quality, and self-made content moves towards quality. With the deepening of copyright cooperation among online music enterprises, the process of copyright legalization of digital music has been significantly accelerated. More and more game companies have begun to focus on overseas business, and the influence of domestic games in overseas markets has further expanded. The number of short video users reached 648 million, and the user utilization rate was 78.2%. With the deployment of short videos by many Internet companies, the market maturity gradually improved, and the professionalism and verticality of content production deepened, and high-quality content became the core competitiveness of each platform.

  The efficiency of online government services has been improved, and the people-oriented development concept has been practiced.

  As of December 2018, the number of online government service users in China reached 394 million, accounting for 47.5% of the total netizens. By the end of December 2018, there were 17,962 government websites in China, and the cumulative number of users of WeChat city service reached 570 million. The number of government agencies Weibo certified by Sina platform reached 138,253, and 78,180 government headlines were opened by party and government organs at all levels … In 2018, China’s "Internet+government services" deepened, and governments at all levels relied on the online government service platform to promote online and offline integration. Real-time import of online declaration, queuing appointment, examination and approval results and other information, strengthen the construction of a national unified and multi-level interconnected data sharing and exchange platform, and realize "people running less errands" by "letting data run more". At the same time, all localities have successively started the construction of county-level media integration centers, including all media units such as county radio and television stations, county party newspapers and county-owned websites, and taking charge of all information publishing services in the county, so as to realize centralized and unified management of resources, high-quality information and standardized service, better convey government information and serve the local people.

On June 30, 2018, Dandong, Liaoning Province, fans who rushed to the scene to watch the live broadcast of Modern Brothers crowded Anton Old Street. Photo courtesy/vision china

  The emerging technology field maintains a good development momentum and opens up a new situation in building a network power.

  In 2018, China’s development momentum in basic resources, 5G, quantum information, artificial intelligence, cloud computing, big data, blockchain, virtual reality, Internet of Things logo, supercomputing and other fields is improving. In the field of 5G, breakthroughs have been made in the research and development of core technologies, and government and enterprises have joined forces to promote the steady development of the industry; In the field of artificial intelligence, the ability of scientific and technological innovation has been strengthened, and local plans and policies have been promulgated one after another, effectively promoting the deep integration of artificial intelligence and economic and social development; In the field of cloud computing, the Chinese government attaches great importance to the development of a new generation of information industry represented by it, enterprises actively promote strategic layout, and cloud computing services have gradually been recognized and accepted by the domestic market.

  interlinkage

  Basic data (as of December 2018)

  The number of netizens reached 829 million, with 56.53 million new netizens in the whole year, and the Internet penetration rate was 59.6%, an increase of 3.8 percentage points over the end of 2017.

  The number of mobile phone users reached 817 million, with 64.33 million new mobile phone users in the whole year.

  The number of rural netizens reached 222 million, accounting for 26.7% of the total netizens, an increase of 12.91 million compared with the end of 2017, with a growth rate of 6.2%; The Internet penetration rate in rural areas was 38.4%, up 3.0 percentage points from the end of 2017.

  98.6% netizens use mobile phones to surf the Internet, 48.0% use desktop computers and 35.9% use notebook computers, and 31.1% use TV to surf the Internet.

  The number of IPv6 addresses is 41,079 blocks /32, an increase of 75.3% compared with the end of 2017. The total number of ".CN" domain names is 21.243 million, an increase of 1.9% compared with the end of 2017, accounting for 56.0% of the total number of domain names in China. China’s international export bandwidth is 8,946,570Mbps, with an annual growth rate of 22.2%.

  The number of instant messaging users reached 792 million, and the proportion of netizens was 95.6%.

  Mobile instant messaging users reached 780 million, accounting for 95.5% of mobile Internet users.

  The number of online news users reached 675 million, an increase of 4.3% compared with the end of 2017, and the proportion of netizens used was 81.4%;

  The number of news users on mobile phone network reached 653 million, accounting for 79.9% of mobile phone users, with an annual growth rate of 5.4%.

  The number of online shopping users reached 610 million, an increase of 14.4% compared with the end of 2017, and the proportion of netizens was 73.6%;

  The number of mobile online shopping users reached 592 million, accounting for 72.5% of mobile internet users, with an annual growth rate of 17.1%.

  The number of online takeaway users reached 406 million, an increase of 18.2% compared with the end of 2017, and the proportion of netizens was 49.0%;

  The number of mobile phone online take-out users reached 397 million, accounting for 48.6% of mobile phone users, with an annual growth rate of 23.2%.

  The number of online payment users reached 600 million, an increase of 13.0% compared with the end of 2017, and the proportion of netizens used was 72.5%;

  The scale of mobile phone network payment users reached 583 million, accounting for 71.4% of mobile phone netizens, with an annual growth rate of 10.7%.

  The number of online video users reached 612 million, an increase of 33.09 million compared with the end of 2017, accounting for 73.9% of the total netizens;

  The number of mobile phone network video users reached 590 million, an increase of 41.01 million compared with the end of 2017, accounting for 72.2% of mobile phone netizens.

  The number of short video users reached 648 million, and the proportion of netizens was 78.2%.

  The number of online government service users reached 394 million, accounting for 47.5% of the total netizens.

Dongben Cr-V E: HEV real car unveiled with the 4th generation iMMD hybrid system.

  [Pacific Auto Network] Recently, we photographed the appearance of a new generation of CR-V e:HEV, and the new car will be officially released in 2023. The exterior design of the new car is basically the same as that of the fuel version. The power of the new car is equipped with a brand-new 4th generation iMMD system, which is a dual-motor system, and equipped with a brand-new improved 2.0L Atkinson cycle four-cylinder. Together with the two motors, it brings a comprehensive power of 204 HP and 335 Nm. The new car also provides a traction capacity of up to 1,000 lbs for the first time.

  The overall design of the new generation CR-V hybrid is not much different from that of the fuel version. The middle nets of both of them are treated with blackened honeycomb, and the headlight group and the middle net are integrated. The upper edge of the middle net is directly inserted into the headlight group, which divides the headlight group into two, so that the LED and the far and near beams are completely separated. However, the difference is that the lower grille adopts a mesh structure, while the fuel version is a honeycomb hexagonal mesh. In addition, the hub, front and rear bumpers, side skirts and other places also adopt blackened style, which is more sporty.

  The design language of the new generation of Honda models is influenced by the new generation to varying degrees. The sideways design of the new CR-V is not as much as the lines that have risen sharply in the past, and the overall appearance is relatively straight and honest, which is believed to be acceptable to most family buyers. In terms of size, the length, width and height of the new car are 4703/1866/1680mm, which is 2700 mm. Compared with the current model, the length of the car is increased by 82mm, the width of the car is increased by 11mm, the height of the car is increased by 1mm, and the wheelbase is increased by 39 mm.

  Although the taillights of the new car continue to use the classic vertical and horizontal layout, the barb shape is more eye-catching and even reminiscent of the design. In addition, the lines of tailgate and bumper are more concise, which also creates a certain three-dimensional sense, and there are chrome-plated exhaust on both sides. Generally speaking, the look and feel is much higher. In addition, the hybrid version of the car is equipped with the e:HEV logo at the tail, and the Honda logo at the front of the car is also decorated in blue to show its electrified identity.

  In terms of power, the hybrid version is equipped with a brand-new 4th-generation dual-motor system and a brand-new improved 2.0L Atkinson cycle four-cylinder. Together with the two motors, it brings a comprehensive power of 204 HP and 335 Nm, and the new car also provides a traction capacity of up to 1,000 lbs for the first time. For more detailed information about the new CR-V, we will continue to follow up the report. (Photo/Text/Photo: Pacific Auto Network Ke Kaiwen)

24-year-old Zhao Lusi: Because a photo unexpectedly became popular, she is now a top actress in internal entertainment.

The material of this article comes from the internet. If it is inconsistent with the actual situation or there is infringement, please contact and delete it.

Title: Zhao Lusi: A new generation of top-notch female stars in the entertainment circle who surpass luck.

In the entertainment circle, there are many female online celebrity in the 18th line, but the most striking one this year is Zhao Lusi, who has not only soared by luck, but has become a top-notch star by virtue of her excellent face value and strength.

Versatile growth

Born in Chengdu in 1998, Zhao Lusi was loved by her parents since she was a child, which made her develop a frank and lovely personality. She is not only a lovely person, but also a versatile person. She has tried everything from archery to gymnastics to later selfies. Her self-portrait photos became popular on the Internet, because her real beauty next door made people feel close.

Although she is not outstanding in her studies, especially in mathematics, her parents did not exert academic pressure on her. After graduating from high school, she went to Mingdao University in Taiwan for further study, which is where she started her entertainment career.

Yan value is justice.

Zhao Lusi’s face value can be said to be a minor celebrity in the entertainment circle. Her beauty is different from those of Leng Yan or nobility, but the beauty next door makes people feel close. Her beauty became her advantage, which helped her to open the door to stars.

Lucky noble luck

In the entertainment circle, there are rising channels such as the second generation of stars and the birth of a trained class, but ordinary people may only rely on "noble people" to get out of the circle. In 2016, Zhao Lusi became a guest of the variety show Mars Intelligence Bureau, which gave her the opportunity to cooperate with Wang Han, Joker Xue and others. Wang Han called her a "daughter", which gave her more opportunities to formally enter the entertainment circle.

Capital operation behind it

Zhao Lusi’s success is not purely based on luck, but also behind the powerful Internet entertainment brand Galaxy Cool Entertainment. This company has a close relationship with Ali Entertainment, which provides her with important resources and opportunities. Galaxy’s cool entertainment work "Mars Intelligence Bureau" helped Zhao Lusi open her popularity and made her a first-line female star.

Go to the sweet pet drama market

Zhao Ruth’s cleverness lies in her role choice, and she quickly entered the sweet pet drama market. This type of drama does not require high acting skills, but it has a broad audience base. Zhao Lusi gradually accumulated a large number of fans by virtue of the sweet pet drama and became a new star of the sweet pet actress in online drama.

Zhao Lusi’s multi-faceted presentation

Zhao Lusi is not only satisfied with the sweet pet drama, but also participated in some mainstream TV dramas, such as Long Songs. This multi-faceted performance makes her more representative and expands her influence.

Successful marketing strategy

Zhao Ruth’s success is also related to her excellent marketing strategy. She is good at raising topics, making good use of social media to interact with fans, and constantly increasing exposure. Her fan base has gradually grown, and the opposition voice has become insignificant, which is the only way for an actress to gain a foothold from her infancy.

summary

Zhao Lusi’s rise is not purely based on luck, but a comprehensive effect of many factors. Her face value, versatile background, noble fortune, clever drama selection and successful marketing strategy have jointly promoted her career development. She is an ambitious and powerful little flower with a promising future, which is worth looking forward to more of her works.

This article deeply analyzes the rise of Zhao Lusi, and analyzes her success factors from her background, resources, clever drama selection and marketing strategy. Her career development depends not only on luck, but also on strength and wisdom to embark on a successful road. In the future, Zhao Lusi’s development prospects can be expected, and she will continue to have an important influence in the entertainment circle.

All the above information comes from the internet, and the author of this article has no intention of targeting or alluding to any real country, regime, organization, race or individual. Relevant data and theoretical research are based on online materials. The above content does not mean that the author agrees with the laws, rules, opinions and behaviors in the article and is responsible for the authenticity of relevant materials. The author of this article is not responsible for any problems arising from the above or related issues, nor does he bear any direct or indirect legal responsibilities.

Because of the platform rules, only when you have more interaction with me will you be recognized as iron powder. If you like my article, you can click "Follow" and receive the article push as soon as you become an iron powder. This article is only published in today’s headlines, please do not carry it.

Editor in charge:

Huawei’s press conference will be held on May 7. The P7 features a 5-inch 1080p display

Recently, news about Huawei’s new generation of flagship phone P7 has been exposed on the Internet, and the IPO time of Huawei P7 has not been determined. Now many users are concerned about the time of Huawei P7 conference. The following editor will bring you the latest Huawei P7 IPO time news.

According to the latest news reports, on the evening of April 22, Huawei released a preview on its official Weibo, saying that "every 7 is a legend; every 7 will come! 5.7 is worth 7", hinting that the new flagship Huawei P7 conference will be officially held on May 7

Huawei’s press conference will be held on May 7. The P7 features a 5-inch 1080p display

According to previous news, the Huawei P7 will use a 5-inch 1080p display, equipped with 1.8GHz Kirin 920 octa-core processor built-in 2GB memory and 16GB body storage, equipped with a 1300W pixel camera and an 800W pixel front, built-in 2700mAh capacity battery, equipped with running Android 4.4.2 operating system.

The price is expected to be around 2688 yuan, and the fuselage is available in four colors.

BYD Tang EV Glory Edition: Excellent Choice for Electric Travel

As a leader in the field of new energy vehicles in China, has been committed to providing users with more environmentally friendly, intelligent and efficient modes of travel. Recently, BYD has once again made great efforts to launch the high-profile glory version of Tang EV. This model has become a bright star in the electric travel market with its excellent performance, rich configuration and affordable price.WeChat screenshot _20240422194341

First of all, from the appearance, BYD Tang EV Glory Edition continues the family-style design style, which is elegant and elegant. The body lines are smooth and dynamic, and both the headlights at the front and the penetrating taillights at the rear show a strong sense of science and technology. In terms of body size, Tang EV Glory Edition has enough space, which can be easily handled whether it is family travel or business reception.

WeChat screenshot _20240422194640In terms of interiors, Tang EV Glory Edition also lived up to expectations. High-quality materials are used in the car, which is comfortable to touch and the details are handled in place. The center console is equipped with the latest version of DiLink 100 intelligent cockpit system, which not only has powerful entertainment functions, but also supports many practical functions such as voice control and intelligent navigation. In addition, the new car is also equipped with 10-point seat massage, intelligent fragrance system, touch-sensitive LED reading lights and other luxury configurations to make the driving experience more comfortable.WeChat screenshot _20240422194404WeChat screenshot _20240422194552WeChat screenshot _20240422194613

In terms of performance, BYD Tang EV Glory Edition also performed well. It is equipped with AC permanent magnet synchronous motor. The single-motor version has excellent power performance, while the dual-motor version has reached an astonishing 517 horsepower, with a peak torque of 700 Nm, and the acceleration of 100 kilometers takes only 4.4 seconds. This kind of performance is enough to make it stand out in the same class. Of course, as an electric vehicle, endurance is also the focus of consumers’ attention. BYD Tang EV Glory Edition is equipped with 90.3kWh and 108.8kWh battery packs according to different configurations, with corresponding cruising ranges of 600 km, 730 km and 635 km respectively. This endurance performance is enough to meet the needs of daily travel and make electric travel easier and more convenient.

WeChat screenshot _20240422194415In addition, BYD Tang EV Glory Edition is also equipped with Yunqi -C intelligent damping body control system, which can automatically adjust the suspension damping according to the driving state of the vehicle to improve handling stability and ride comfort. When the vehicle passes through the bumpy road, the system will adopt the comfort control strategy of high frequency and small damping to make the chassis "soft" and improve the driving comfort; However, when the vehicle is cornering, accelerating and braking rapidly, the system will adopt a low-frequency and large-damping handling control strategy to make the chassis "hard", provide greater support, restrain the body roll and pitch, and ensure the handling stability of the vehicle.WeChat screenshot _20240422194628

Generally speaking, BYD Tang EV Glory Edition is an excellent electric vehicle with performance, configuration and endurance. It not only has excellent power performance and endurance, but also is equipped with rich intelligent configuration and comfortable driving experience. For those consumers who pursue high-quality electric travel, BYD Tang EV Glory Edition is undoubtedly a worthy choice.

Text/Ruonan

The project has bounced 3 times in 8 years, and it will be sold for 1 day! Why does the "cyberpunk" that swipes the screen make players love and hate it?

  Have you been screened by "cyberpunk" in the past two days?

  On December 10, after many bounces, the Polish company CD Projekt Red (CDPR) produced "Cyberpunk 2077" (Cyberpunk 2077) was finally officially released. This sci-fi open-world RPG developed by the developers of the "Witcher" series quickly caused a phenomenon in the gaming industry and beyond.

  In less than 3 hours on Steam, it surpassed games such as "Among Us", "Dota 2" and "Counter-Strike: Global Offensive" to achieve 1 million players online at the same time.

  Since the release of the first trailer in 2012, news of Cyberpunk 2077 has been stirring the hearts of gamers. During this period, CDPR was crowned "like the next blizzard" with "The Witcher 3"; game consoles such as PS4 and Xbox One have come and gone, and now the era of PS5 has just arrived.

  Even the official stepped down in person, and the Weibo "Polish Embassy Cultural Office" game representing the Polish Embassy released a meme on the day of release, ridiculing the developer’s eight-year history of repeatedly "bouncing" to delay the listing date.

  It is worth noting that less than a day after the official launch, the huge sales and pre-orders have made the game manufacturer’s previous investment fully paid off, but CDPR’s share price is still falling. Some people argue that part of the reason is that players complain about "Cyberpunk 2077" bugs and various minor issues, which have been widely spread on social media abroad.

  Return the money in just one day!

  "Cyberpunk 2077" debuts hot

  The story of "Cyberpunk 2077" takes place in the 2077 California "cyberpunk" style dystopian city "Night City", and players take on the role of "V" in the open world.

  The Night City in the game has six "administrative districts", which correspond to rich areas, poor areas, immigrant areas, industrial areas, and business areas. Each district presents different scenery characteristics and cultural atmospheres. Every vehicle, character, company, and even props in the game have detailed settings such as history and events.

  The game also does a good job of presenting those amazing subtleties. There are about a thousand little secrets in the game that have nothing to do with the main mission. Of course, the futuristic cyberpunk elements of the worldview are everywhere: computer networks, replaceable prosthetics, large corporations, and dazzling giant displays and neon signs that symbolize "high tech, low life". A row of high-rise buildings, and neon tubes illuminate small, cramped, dirty units.

  In a brief note to investors on Friday, the management board of game developer CD Projekt (CDPR) said that according to the company’s estimate, the current receivables related to pre-orders for Cyberpunk 2077 in all digital releases have exceeded the sum of the game’s development expenses, as well as marketing and promotional expenses.

  This means that…Thanks to pre-orders on PS4, PS5, Xbox One/S/X, Xbox Series X/S, Stadia, and PC, Cyberpunk 2077 has been profitable since its release.

  On the day it launched on December 10, the number of people online while playing the game on the Steam platform reached 1 million – excluding players on other gaming platforms and those who have not yet opened the game to start playing. Subsequently, the data shows that it has sold 8 million copies.

  On Thursday, CDPR tweeted that Cyberpunk 2077 has earned more than $50 million on Steam in the past two weeks.

  Previously, the Chinese intelligence station of "Cyberpunk 2077" was launched on Bilibili (Bilibili) and opened an appointment. The market speculated that Bilibili might become the Chinese agent of "Cyberpunk 2077".

  However, some observers believe that even if "Cyberpunk 2077" hits the top,The price threshold of about 300 yuan and the PC configuration starting at about 5,000 yuan will discourage many domestic playersMore and more players are only in "cloud" games, and their spending power will not directly affect the game, but will be transferred to the craze of live broadcast, video and other fields. Liking to watch and playing are two different things.

  On the other hand, the popularity of "Cyberpunk 2077" on the live stream cannot last long. On the one hand, with the cutscenes of the plot and the repetition of the game content, the enthusiasm of the viewers will gradually fade.On the other hand, the game content may not be suitable for players of all ages.

  The ESRB (Entertainment Software Rating Board) previously gave Cyberpunk 2077 a rating of M, meaning that this category may contain strong violence, gore and blood spatter, sexual themes or foul language, and in many countries and regions it is directly classified as the highest "18 banned".

  Although our country has launched a unified logo of "game age-appropriate prompt" since 2019, it is a big step forward in game grading, but compared with foreign game grading systems, it is not perfect. Judging from the current broadcast situation of mainstream live broadcast platforms, although there is a more euphemistic "live broadcast mode", many content still has the risk of being banned.

  The bumpy "history of bouncing tickets"

  Why does this game make players around the world "love and hate"? One point that cannot be avoided is its bumpy road to launch.

From Sina Weibo @CDPROJEKTRED

  According to the online public information:

  In 2012, CDPR released the first preview of Cyberpunk 2077, confirming the approval of the project.

  Around June 2016, after the completion of "The Witcher 3: Wild Hunt Blood and Wine", we began to fully develop Cyberpunk 2077.

  In June 2019, the "Cyberpunk 2077" project was exhibited at the E3 Consumer Electronics Show, and the game was open for pre-sale at the same time, indicating that it was officially released on April 16, 2020. CDPR also implored players to buy it on the GOG platform, because GOG is their own platform, and they can have full income.

  On January 17, 2020, CDPR announced that the game is currently playable, but it needs to be cleaned up and polished, pushing the release date to September 17.

  On June 19, 2020, CDPR announced that the game was playable, but we needed to fix bugs, so the release date was postponed to November 19.

  On October 5, 2020, CDPR said that it will start to enter the factory pressure plate, see you soon!

  On October 7, 2020, CDPR made it clear that there would be no further bounces.

  However, on October 28, 2020, CDPR announced that the game needed to be polished to accommodate various versions, and the release date was postponed to December 10.

  After the sale, the stock price is still falling

  Every time I noticed that although it has been officially sold, the share price of CDPR has not stopped falling. Since December 4th, the share price of CDPR has fallen from 443 PLN (Polish zloty) per share to 320.45 PLN, with a total market value of 30.8 billion PLN, equivalent to 6.93 billion euros.

  In May this year, CDPR’s market value once surpassed the French manufacturer Ubisoft to become the most valuable game company in Europe. However, a day later, Ubisoft’s market value surpassed it again.

  Foreign media speculate that it may be due to the previous delay of "Cyberpunk 2077" and the poor performance of bugs and stability after its release.

  Previously, under the relevant page of the game evaluation website Metacritic, 14 of the 44 professional media rated the game with a perfect score of 100, and only 2 media gave a score below 80. The average score of the game was 91, which was in line with most people’s normal expectations for the game.

  However, what was surprising was that, unlike all the positive reviews from the media, after Steam launched on December 11, the positive rating of this game was only 72%. From "special praise" to "most praise", the positive rating fell all the way below 80%.

  From the feedback in the Steam comment area, most players are generally complaining that the game requires high graphics card requirements, low frame rate, and card quality.

  What exactly is "cyberpunk"?

  In the field of sci-fi culture, the concept of cyberpunk is derived from the visual science fiction movies. According to the Global Times, it can even be said that it is the classic sci-fi film "Blade Runner" in 1982 that created this high-tech background and low cost of living. The aesthetic style is cold and depressing, and then influenced many works of later generations.

  Cyberpunk is a combination of words (Cyber + Punk), according to research from William Gibson’s Cyberspace (Cyberspace), whose book "Neurowanderer", which predicted that multinational corporations would control the world through computer networks, was born at the same time as "Blade Runner".

  Cyberpunk 2077 Release Trailer

  Not aspiring to the universe, nor obsessed with extraterrestrial life, cyberpunk creators usually focus on human destiny and social system, and how to resist under the "domination" of future technology. In the original science fiction novel "Blade Runner", "Do Bionic People Dream of Electric Sheep?", the company that makes replicants has an all-pervasive computer network, which can be seen as the prototype of the "Matrix" series more than a decade later. By 2017, in the cyberpunk era depicted in "Blade Runner 2049", Wallace’s company has the ability to directly locate replicants, track AI, and instantly attack and capture, which is very close to the definition of cyberspace.

  For a general audience,Even if you don’t understand the sci-fi definition behind cyberpunk, the visual style of the dark, gorgeous and cold on the screen is also very recognizableIn cyberpunk films, highly ordered rebel individuals often wander in the icy night rain and neon, as depicted in films such as Total Recall, Ghost in the Shell, The Matrix, and Alita: Battle Angel.

  The only thing that can be compared to cyberpunk is "Steampunk", which draws on the spirit of the Industrial Revolution. Although steampunk was also born in the 1980s, its aesthetic foundation is derived from the Victorian era more than 100 years ago. It has a more retro "cannon ship" cult, including steam power, pure mechanical transmission mainly based on gears, gentleman scientist and other elements. Steampunk-based games and TV series include "Final Fantasy" series and "Hal’s Moving Castle", "Skyfall" and "Time Machine".

  In addition, in recent years, Liu Yukun, a famous Chinese science fiction writer, developed an Eastern-style "silk punk" based on the Western perspective of steampunk, grafting ancient Chinese scientific and technological inventions and legends into the history of Chu and Han’s struggle for hegemony, and appearing magnificent and heroic in his work "Dandelion Dynasty". The short film "Good Harvest" in the high-score animation "Love, Death and Robots", which is called the sci-fi version of "Fox Fairy Legend", belongs to "silk punk".

  (Daily economic news comprehensive Wall Street news, Sina Weibo, interface, Global Times, public information, etc.)

The State Council and the Central Military Commission promulgated and implemented the Interim Regulations on Flight Management of Unmanned Aerial Vehicles.

  Cctv news(News Network): the State Council and the Central Military Commission recently announced the Interim Regulations on Flight Management of Unmanned Aerial Vehicles. The Regulations implement the overall national security concept, make overall plans for development and safety, adhere to the bottom-line thinking and systematic concept, focus on safeguarding aviation safety, public safety and national security, focus on improving the supervision rules of unmanned aerial vehicles, manage unmanned aerial vehicles from design, production to operation and use, and strive to build a scientific, standardized and efficient management system for unmanned aerial vehicles’ flight and related activities, providing a strong legal guarantee for preventing and resolving the safety risks of unmanned aerial vehicles and promoting the sustained and healthy development of related industries.

  There are 6 chapters and 63 articles in the Regulations, which shall come into force on January 1, 2024.

2017 The 2nd Qian ‘an International Great Wall Walking Conference was officially launched.

  CCTV News:At 9: 30am on August 10th, supported by the State Sports General Administration, the Qian ‘an Municipal People’s Government, the Organizing Committee of the National Exercise Series, the Qian ‘an Municipal Bureau of Culture, Radio and Television Press and Publication, and the China Olympic Sports Industry held a press conference on the theme of "Sports and Tourism Integration, Ecological China" at Hebei Station of the National Exercise Series and the 2nd China Qian ‘an International Great Wall Walking Conference in 2017. Zhang Dong, deputy inspector of the Group Department of the State Sports General Administration, Liu Zhenying, former member of the Chinese People’s Political Consultative Conference and winner of the Fan Changjiang Prize for Journalism, Liu Hong, president of the China Olympic Sports Research Institute and executive director of the organizing committee of the Games, Xing Aowei, Olympic champion, Guo Dandan, world champion, vice president of Nettime Reading Club, famous writer Jian Jun, Yuan Yong, director of China Chinese TV, Liu Wenfeng, director of Qian ‘an Municipal Bureau of Culture, Radio, Television and Press and Publication, and other more than 100 guests and media reporters attended the conference. Xing Aowei, Olympic champion and Guo Dandan, world champion, guests attending the conference and media reporters prayed for the earthquake-stricken areas.

Speech by Zhang Dong, Deputy Director of the Group Department of the State Sports General Administration

Speech by Zhang Dong, Deputy Director of the Group Department of the State Sports General Administration

  为进一步贯彻习近平总书记“体育强的根本在于开展广泛的群众性体育活动,让人民群众都参与进来,让人民群众都享有体育运动的权益,让人民群众在群众性体育活动中达到对幸福生活的追求。”的重要讲话以及《国务院关于加快发展体育产业促进体育消费的若干意见》和《健康中国2030》等系列文件,在国家体育总局等相关机构支持下在全国举办全民健身我们在行动全国系列赛推广全民健身,助力群众体育。据了解目前全民健身我们在行动全国系列赛是国内唯一拥有知识产权体育IP,是国内举办城市最多,参与人数最多、影响力最高的全民健身赛事,是集体育、文化、旅游、城市品牌、产业融合与一体的品牌化全民健身赛事活动。

Speech by Liu Wenfeng, Director of Qian 'an Municipal Bureau of Culture, Radio and Television Press and Publication

Speech by Liu Wenfeng, Director of Qian ‘an Municipal Bureau of Culture, Radio and Television Press and Publication

  在这一系列赛事出现之前,全国各地也有各种不同规模的徒步运动,但都不成体系,也不成规模,也没有形成品牌效应,而“全民健身我们在行动全国系列赛”以其系统的品牌化打造,广泛的群众参与性、全明星冠军引走方阵的专业性和来自全球不同国家选手的国际性,迅速发展半壮大起来,这一系列赛事已形成了自己独特的品牌优势,已逐步发展成融合经济转型,文化发展、旅游推广、项目合作的的桥梁与纽带。

Olympic champion Xing Aowei.

Olympic champion Xing Aowei.

  At the press conference, Zhang Dong, deputy director of the Group Department of the State Sports General Administration, said in his speech that national fitness is a national strategy, and the active participation of local governments will help the national fitness to truly land and benefit the people. At the press conference, Liu Hong, president of Huaao China Sports Industry Research Institute and executive director of the National Games Organizing Committee, introduced that the first International Great Wall Walking Conference was successfully held in 2016, with more than 15,000 participants, 11 Olympic champions and world champions, 30 writers and news publishers entered Qian ‘an, CCTV’s comprehensive channel and news channel broadcast the grand event simultaneously, and more than 70 Chinese and foreign media from Xinhua News Agency, People’s Daily and Ta Kung Pao rushed to report. It is believed that on the basis of last year’s success, the 2nd Qian ‘an International 10,000-person Walking Conference in 2017 will strengthen the integration and interaction between the event and Qian ‘an’s global tourism, the optimization and upgrading of the track, the organization of the contestants and the external publicity and promotion, so as to create a happy sports festival for players from all over the country and overseas. When talking about the registration platform, Liu Hong said that on the basis of the original registration platform, this walking conference will cooperate with tourism organizations, authorize the opening of tourism platforms to register, and attract more tourists to move to an.

World champion Guo Dandan.

World champion Guo Dandan.

  Liu Wenfeng, director of Qian ‘an Municipal Bureau of Culture, Radio, Television, Press and Publication, was entrusted by the municipal party committee and government to promote Qian ‘an on behalf of the event organizer. He said that national fitness is a national strategy, which is a group event and a series of events held in response to the national call. Qian ‘an City has successfully held the China Qian ‘an International Mountain Cross-country Marathon for two consecutive years; At the same time, as a partner of China Olympic Sports Decade, September 24th this year will also be the second China Qian ‘an International Great Wall 10,000-person Walking Conference in 2017. We will take the creation of excellent sports events as a starting point, combine sports people with tourists, event organizations with tourism industry, event routes with tourist attractions, and let more people know about Qian ‘an, understand Qian ‘an and enter Qian ‘an through sports+tourism, so as to promote the deep integration of sports and tourism industries. I also hope that journalists and friends in the news media will pay attention to the progress of the event, actively explore the hot spots of the event, publicize and report this event well, and let the trekkers from all over the country and overseas, especially those in Beijing, Tianjin and Hebei, come to Qian ‘an, enter Qian ‘an, feel Qian ‘an and publicize Qian ‘an by participating in brand events.

Jian Jun, Vice President of Online Reading Club

Jian Jun, Vice President of Online Reading Club

  Olympic champion Xing Aowei, as the representative of Olympic champions, said at the press conference that the process of training each champion in the country is very hard and time-consuming. The champions of various events, no matter which event they come from, will have more social responsibilities and responsibilities after they have achieved results. As a professional sports person, he can spread the spirit of happy fitness and national sports through the platform of "National Fitness We are in Action Series Competition". He believes that the people’s physique is enhanced and the people’s health is improved, so the country will be stronger. Therefore, the promotion of this series of events is of great significance and far-reaching influence. Guo Dandan, the first world champion of skiing aerial skills in China, said on the cooperation between the ice and snow project and Qian ‘an’s tourism, Qian ‘an successfully held the hiking conference, which enabled more people to enter Qian ‘an and get to know Qian ‘an. Hebei is a big ice and snow province and the venue of the 2022 Winter Olympics. I hope to promote the popularization of ice and snow sports and help the Winter Olympics with the national fitness.

Liu Hong, Executive Director of National Fitness Series in Action.

Liu Hong, Executive Director of National Fitness Series in Action.

  The reporter learned from the news release that the China Qian ‘an International Great Wall Walking Conference will be divided into three groups: 30km challenge group, 15km amateur group and 5km parent-child group. The contest also increased the prize amount for the top 10 contestants in the 30-kilometer challenge group. It is reported that the first prize winner will receive RMB 12,000 and the second prize RMB 8,000. The top 20 players in the other two groups can also get corresponding bonuses or equal prizes to encourage more citizens to actively participate in national fitness activities.

signing ceremony

signing ceremony

  The invitation of network leaders has been started. Online registration platforms such as Neusoft Race and I Want Race, and official registration platforms such as WeChat of the National Construction International Walking Conference for 10,000 People were opened to the public at 0: 00 on August 11th. Applicants can register through the Internet, WeChat, on-site and designated travel platforms.