The online game ethics Committee was established a few days ago. The Committee reviewed 20 games on its first shot, and made 11 rectification and 9 disapproval decisions.
The news about the Network Ethics Committee is short, but the impact will undoubtedly be enormous.
In 2018, the online game industry experienced ups and downs. First, since March, the regulatory authorities have closed the record and approval of game version numbers, and blocked a number of games that are already on the road. Games that have been put on the shelves, such as "Survival of the Jedi", cannot be approved for fees, and are in an embarrassing situation of "unable to generate income". Then in April, the Ministry of Culture and Tourism conducted a centralized law enforcement inspection on the online game market. After the middle and late August, the regulatory authorities once again closed the green channel left when the game version number was closed in March, and the Monster Hunter World, which had been put on the shelves for trial operation, was taken off the shelves, and the approval of more games on the shelves became far away. Now, the online game ethics committee has been established and rectified … … The low pressure is approaching the chaos in the online game industry, and winter has arrived.
E-sports ≠ Online games, playing games still need to prevent addiction
When IG won the championship, many "Internet addiction teenagers" were so excited that they thought it was time to clear the name of the game. However, supervision has not changed anything because of the victory of a team, and it is even stricter.
After all, e-sports and playing games cannot be confused after all. Real e-sports is by no means as simple as entertainment. The training requirements of professional players are completely different from those of daily playing games, not to mention the huge capital operation behind it, which is even more unimaginable.
"Moderate games are good for the brain, while indulging in games is bad for the body", which is the word that appears on all game login screens in China. Compared with studying hard and working hard to win the respect of the people around you, it is obviously easier to be "a wave of operation is fiercer than a tiger", to be a "great god" and to be at the forefront of the leaderboard, and to "fly with your teammates". In addition, online games not only have reward mechanisms, but also have endless new ways of playing, which constantly promote and increase the stickiness of old players and attract new players. "Online game addiction" has become the hardest hit area of "Internet addiction".
The online game "anti-addiction system" and parental management authority have been online for a long time in some games, but the effect is still not satisfactory. False identity registration, registration of multi-number rotation games and other methods can often easily bypass the anti-addiction system. Not to mention the online game products of some small companies, "anti-addiction" is often just a show.
Strict management is for better development. At present, the online game industry seems to be caught in a vicious circle of negative effects. On the one hand, the industry needs to develop, and the game needs players; On the other hand, control should be strengthened to prevent netizens, especially young netizens, from indulging in it. To eliminate these negative externalities, we must take a multi-pronged approach and constantly improve detailed management regulations and laws and regulations to make the game industry embark on the road of healthy development.
"Rule by virtue" is inevitable, and online games are also in the world.
After reviewing 20 items, rectifying 11 items and 9 items were not approved, the first fire of the online game ethics Committee was not small, which also indicates that the chaos in the online game industry caused by extensive management in the past will gradually be changed in the constraints.
Some netizens asked where morality should start for games in the virtual world. However, we must recognize that even if it is only a game to kill time, it still has the "moral attribute" of practical significance.
The vulgarity, blood, violence, pornography and gambling nature of online games have always been a difficult problem for many young parents. These game settings, which are contrary to the correct moral values of society, can easily exert a subtle influence on the values of players, especially young players with immature minds. However, often these negative elements are more attractive and harmful to players, and it is obviously unrealistic to rely solely on the game companies that pursue interests as an important principle to audit and eliminate the dross themselves.
Therefore, the establishment of a special authority and a normalized audit mechanism has become the inevitable way for the healthy development of the game industry.
The game is virtual, but the players in it have never been detached from the real world. Online game enterprises should seek profits and the game industry should develop, but they can’t leave the observance of social morality and professional ethics and the responsibility for society. The establishment of "Network Ethics Committee" may be just a start to improve the management of online game industry, but it is foreseeable that the management system that has been called for for a long time, such as game grading, may also be put on the agenda in the near future.
It is time! The online game industry, which has developed for many years under the extensive management mode, should be on the right track.
(Text/Liu Chang)